ZBrush is a standard application for digital sculpture in the 3D industry.
Use customizable brushes to shape, texture and draw virtual clay, giving instant feedback.
Work with the same tools that are used by film studios, game developers and artists around the world.
Brush Software Features:
- Use Live Boolean to print 3D
- There are many different brushes, colors and tools
- Ability to add complex details
- Make big and difficult models as fast as you can
OS: 64-bit editions of Windows Vista or newer
CPU: Intel i5 / i7 / Xeon technology or AMD equivalent
RAM: 8 GB required for multi-million poly models. (16+ GB preferred.)
HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
Monitor: 1920 × 1080 resolution or higher with 32-bit color
Video card : All types
Mac: OS version: 10.6 or higher
What’s New in ZBrush
The masking applied to the active SubTool will now be visible while Live Boolean is active.
The grid offset for unselected SubTools will now be visible while Live Boolean is active.
Fixed various problems with Brush, related to the use of Morph Target. (For example, the interaction of the ClayTubes brush with Morph Targets.)
Fixed brushes that do not support settings.
The standard brush now has an Adaptive Size equal to 0.
The brush size of “Dynamic” will now be stored in Brush.
Dynamic Brush Scale (in Preferences) now allows you to use a wider range of values.
Updated GroomClumps brush to eliminate rendering artifacts.
The brush curves using the “Dots” stroke now work with Lazy Mouse.
The Classic Axis-lock (Shift-modifier) brush will now be used when the Lazy Mouse is disabled.
Exporting textures using VRML now supports the “Selected” mode.
A solved problem with the functionality of “Move Bounding Axis to Origin”.
Import STL now correctly imports colored STL files.
Recovered missing material shaders, such as: DoubleShader, TriShader and QuadShader.
The solved problem with Best Render does not work if the BPR renderer was canceled.
Fixed UV-stretching when creating Planar UV’s on the model.
LightBox now supports OSX Aliases.
The mixing radius of the material now functions correctly.
Restored functionality of TransPose Inflate.
The functionality of TransPose Clip is restored.
Gizmo3D ‘TransPose All Selected SubTools’ now disables interlaced rendering when it is inactive.
To open and close containers, you now need to double-click on the separator. This should prevent accidental clicks closing the containers.
The ZScript [LoopContinue] command now functions properly. (ZScripts using [IConfig, 4.8] or higher.)
Exporting Displacement maps in EXR format now supports Unicode characters.
The scrollbar of the SubTool palette no longer creates an empty SubTool list.
Fixed Ghosting when manipulating models in 3D.
Excluded Layer artifacts when entering and exiting the recording mode.
Drawing grids in 2.5D will now refer to the classic lock axis (modifier Shift).
Fixed problems with custom palette related to sliders and shortcuts.
Fixed problems with the release of BPR with FiberMesh and edge detection.
Now ZBrush for Keyshot Bridge is compatible with Keyshot 7.